THE IMPACT OF VIOLENT VIDEO GAMES ON SOCIETY
THE IMPACT OF VIOLENT VIDEO GAMES ON SOCIETY
The 1970s began with the introduction of violent video
games to human society beginning with the game called Death Race. The
consumption rate of video games amongst the youth population has seen a rapid
and continuous increase since then.
What are violent video games? Violent video games are
games that contain elements of violent activities committed by the player or
witnessed by the player committed by a non-player character. Examples of
violent activities include; fighting, bombings, kidnapping, use of weapons,
etc.
Video games give a very intense engaging and
interactive experience for the player, especially as technology advances. The
development of Metaverse will increase the level and depth of engagement of
violent video games. The emotions are impacted and the heart beats faster
because it gives the sensation of being in a real battle. Examples of violent
video games are; Grand Theft Auto (GTA), Call of Duty, and Mortal Kombat.
The impact of violent video games on society is a
difficult phenomenon to measure as the indices of measurement are not simple to
figure out. There is a decline in the violence seen in the youths even though
the consumption of violent video games has been on the increase. Various
challenges are encountered in measuring the impact such as the difficulty in
establishing causation even when there is an observable correlation in data
sets, the standards used to take the measurements and the models to be used.
The impact of violent video games can only be measured to
the degree to which the players are being affected. Does it increase or
decrease aggressive thoughts feelings and behavior in the players, does it
increase or decrease violence in the players, and to what extent does it affect
the players relating with world violence as to simulated violence. The impact
of violent games also varies with personality types.
Violent video games have been observed to give a
short-term increase in aggressive thoughts, feelings, and behavior immediately
after an individual has been exposed to violent games. An aggressive person
does not necessarily act out the aggression. It is difficult to determine how
players’ actions are being influenced by violent video games.
Violence is the use of physical force with the intent to
injure another person or property. There is no direct relationship between
violent video games and violent behavior. Violent video games can lead to
certain antisocial behaviors such as isolation.
It also serves as a source of time wastage for the youth
as with other media such as social media, television series, films, etc.
There is no evidence linking violent video games to
violent actions and the increased aggressive thoughts, feelings, and behaviors
observed are only short-term.
Comments
Post a Comment